Casual Thinking Game (Ideal 2-3 Players)
Alternate Team Rules for 4 – 6 Players

There are not a lot of AWESOME 2-3 player games that require strategy luck and skill all in the same game. Balance that with focus for 2 minutes while you play a hand – then you have a 2 minute break to enjoy conversation. Usually about 30 minutes for a game. Full Rules can be found when you buy a cribbage board. These are abbreviated rules so you can get a quick refresher – then use you local goofy rules since there are a few variations.

No Cribbage Board – no problem? I would just download a counting app and count to 120. The board is ONLY for a fun scoreboard idea.

Kritter Monster for FLights When looking for a 2p game

Not as scary as you think for game. The order of operations for this game is Deal, Set up your hand,

Deal6 Cards for 2 Player.
5 Cards for 3 Player. One Directly to the Crib
Set Up Hands and CribDonate down to 4 Cards in your hand. 4 Cards should be in the Crib.
Flip Communal Card on top of the DeckAll Players can use this card to enhance there hand.
PeggingAiming to get 15 points to get 2 points. Aim to get 31 points exactly to get two points (cannot exceed). If neither player can get 31 points – give one point to the player who played last card and start over.
Paring the board: 2 points. If your opponent starts with a 4 and you play a 4 – you get 2 points.
Runs of 3: If you start with an 8, opponent plays a 7 to get to 15 points (They get two points). But you can play a 6 or a 9 to use the last 3 active cards to make a run of 3 for 3 points.
Aces are low and worth 1 and no wrap around for the deck (K,A,2)
Alternate rules for making runs/double runs/ 3 of a kind on the board. Just pick what you want to play here. Pegging Rounds can be somewhere from 4-8 points on average.
ScoringScoring your hand. Adding up to 15s, pairs, or runs. Something called a Double run is 6 6 7 8 in your hand and these are worth 8 points (3 points for one run, 3 points for another run, and a pair). You could actually get 10 points for this hand because you also have a 7 and 8 that add up to 15.
Count your 15s first, then your runs, then your pairs is the easiest way to do it. Be sure in include your communal card.
If you are playing with cutthroat grandparents – they will try to take any points you forget to add up to there own score. People over 65 may play by these rules, but younger people are too soft for these rules.
8 is a good hand for scoring, but you can actually get up 25 points (I think) if you have a perfect hand for scoring.
Dealer counts the crib hand after the main hand.

Set Up the Board (2P example)

Deal 6 Cards – 2 get Donated out of your hand to the Crib. You don’t know what card will be cut!

2 Players: Deal 6 Cards to Each Player
Donate 2 cards from your hand to the Crib Each, Dealer gets the Crib (Crib is a secondary hand to count).

3 Players: 5 Cards to Each Player and 1 Directly to the Crib
Donate 1 card to the Crib Each, Dealer gets the Crib (Crib is a secondary hand to count).

Flip a communal card for everyone to use. If it is a Jack – move ahead 2 spaces for the person who flipped it (usually person in front of the dealer).

Pegging (Playing your Hand)

You are looking for Pairs, Things that add up to 15 (2+ cards), and runs.

Things worth PointsPegs
Pairs (3 of a kind, 4 of a kind)2 ,( 6, 12)
Runs of 3 minimum1 Per number in the run (5 max)
15s (2+ cards)2
Flush (Same Suit)4 or 5 if the middle card is flipped.

Scoring your Hand

Winner is first one to cross the finish line (120 pts) first.
Order of Counting is:
Left of Dealer back to the Dealer, then the Dealers Crib hand.